Clustering Player Strategies from Variable-Length Game Logs in Dominion.
Henry BendekgeyPublished in: KEG@AAAI (2019)
Keyphrases
- variable length
- repeated games
- fixed length
- two player games
- game play
- human players
- clustering algorithm
- minimax search
- optimal strategy
- incomplete information
- evaluation function
- n gram
- bitstream
- video games
- imperfect information
- nash equilibrium
- game theoretic
- multi player
- game theory
- computer poker
- card game
- text compression
- game mechanics
- stochastic games
- game playing
- game design
- board game
- human motion
- game tree
- statistical dependencies
- computer games
- multiscale
- pure nash equilibria
- three dimensional