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Designing Augmented Reality Environments
2000
2001
2000
2001
Keyphrases
Publications
2001
Proceedings of DARE 2000, Designing Augmented Reality Environments, Elsinore, Denmark, 12-14 April 2000.
Designing Augmented Reality Environments
(2001)
2000
Johan Redström
,
Tobias Skog
,
Lars Hallnäs
Informative art: using amplified artworks as information displays.
Designing Augmented Reality Environments
(2000)
Martin Johansson
,
Mårten Pettersson
Eyes on the road - augmenting traffic information.
Designing Augmented Reality Environments
(2000)
Elizabeth D. Mynatt
Co-opting everyday objects.
Designing Augmented Reality Environments
(2000)
J. P. Djajadiningrat
,
Kees Overbeeke
,
Stephan Wensveen
Augmenting fun and beauty: a pamphlet.
Designing Augmented Reality Environments
(2000)
Jun Rekimoto
,
Yuji Ayatsuka
CyberCode: designing augmented reality environments with visual tags.
Designing Augmented Reality Environments
(2000)
Thomas Pederson
Human hands as a link between physical and virtual.
Designing Augmented Reality Environments
(2000)
Tino Pyssysalo
,
Tapio Repo
,
Tuukka Turunen
,
Teemu Lankila
,
Juha Röning
CyPhone - bringing augmented reality to next generation mobile phones.
Designing Augmented Reality Environments
(2000)
Kim Halskov Madsen
Magic by metaphors.
Designing Augmented Reality Environments
(2000)
Wendy E. Mackay
Augmented reality: dangerous liaisons or the best of both worlds?
Designing Augmented Reality Environments
(2000)
Ben McGarry
,
Ben Matthews
,
Margot Brereton
Reflections on a candidate design of the user-interface for a wireless vital-signs monitor.
Designing Augmented Reality Environments
(2000)
Ernest Holm Svendsen
,
Astrid Pinholt Søndergaard
Support for flexbile work settings by augmenting artifacts.
Designing Augmented Reality Environments
(2000)
Hiroaki Tobita
,
Hideki Koike
Information retrieval system using real world objects.
Designing Augmented Reality Environments
(2000)
Antonietta Grasso
,
Alain Karsenty
,
Marco Susani
Augmenting paper to enhance community information sharing.
Designing Augmented Reality Environments
(2000)
Dag Svanaes
,
William Verplank
In search of metaphors for tangible user intefaces.
Designing Augmented Reality Environments
(2000)
Emmanuel Dubois
,
Laurence Nigay
Augmented reality: which augmentation for which reality?
Designing Augmented Reality Environments
(2000)
Boriana Koleva
,
Holger Schnädelbach
,
Steve Benford
,
Chris Greenhalgh
Developing mixed reality boundaries.
Designing Augmented Reality Environments
(2000)
Matthew Chalmers
Interweaving objects, types and people.
Designing Augmented Reality Environments
(2000)
Peter Ljungstrand
,
Johan Redström
,
Lars Erik Holmquist
WebStickers: using physical tokens to access, manage and share bookmarks to the Web.
Designing Augmented Reality Environments
(2000)
Carolina Browall
,
Kristina Lindquist
Our little orchestra: the development of an interactive toy.
Designing Augmented Reality Environments
(2000)
Batya Friedman
,
Peter H. Kahn Jr.
New directions: a value-sensitive design approach to augmented reality.
Designing Augmented Reality Environments
(2000)
Morten Fjeld
Evaluating navigation methods for an AR system.
Designing Augmented Reality Environments
(2000)
Toshiyuki Masui
Real-world programming.
Designing Augmented Reality Environments
(2000)
Peter Gall Krogh
"Interactive rooms - augmented reality in an architectural perspective".
Designing Augmented Reality Environments
(2000)
Wolfgang Wohlgemuth
,
Gunthard Triebfürst
ARVIKA: augmented reality for development, production and service.
Designing Augmented Reality Environments
(2000)
Daniel P. Mapes
The human device abstraction.
Designing Augmented Reality Environments
(2000)
Giorgio De Michelis
,
Flavio De Paoli
,
Costanza Pluchinotta
,
Marco Susani
Weakly augmented reality: observing and designing the work-place of creative designers.
Designing Augmented Reality Environments
(2000)
James Patten
,
Hiroshi Ishii
A comparison of spatial organization strategies in graphical and tangible user interfaces.
Designing Augmented Reality Environments
(2000)
Thomas Wrensch
,
Glenn Blauvelt
,
Michael Eisenberg
The rototack: designing a computationally-enhanced craft item.
Designing Augmented Reality Environments
(2000)
Jacob Buur
,
Astrid Soendergaard
Video card game: an augmented environment for user centred design discussions.
Designing Augmented Reality Environments
(2000)
Blair MacIntyre
,
Jay David Bolter
A multi-disciplinary course on augmented reality design.
Designing Augmented Reality Environments
(2000)