Weakly augmented reality: observing and designing the work-place of creative designers.
Giorgio De MichelisFlavio De PaoliCostanza PluchinottaMarco SusaniPublished in: Designing Augmented Reality Environments (2000)
Keyphrases
- augmented reality
- tangible interaction
- creative design
- virtual objects
- interaction design
- markerless
- virtual reality
- design process
- mixed reality
- human computer interaction
- mobile augmented reality
- user interface
- real scenes
- camera tracking
- head mounted display
- real environment
- live video
- web applications
- d objects
- end users