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SIGGRAPH Mobile
2013
2013
2013
Keyphrases
Publications
2013
Sam Martin
,
Marius Bjørge
,
Sandeep Kakarlapudi
,
Jan-Harald Fredriksen
Challenges with high quality mobile graphics.
SIGGRAPH Mobile
(2013)
Roman Frigg
,
Thomas R. Gross
,
Stefan Mangold
Multi-channel acoustic data transmission to ad-hoc mobile phone arrays.
SIGGRAPH Mobile
(2013)
Ashraf Samy Hegab
Create games in real-time across multiple devices.
SIGGRAPH Mobile
(2013)
Susan Lakin
,
David Halbstein
The collaborative composite image at RIT: the MAG project.
SIGGRAPH Mobile
(2013)
Renaldas Zioma
,
Ole Ciliox
Unity: the chase: pushing the limits of modern mobile GPU.
SIGGRAPH Mobile
(2013)
Jon Carroll
,
Fabrizio Polo
Augmented reality gaming with sphero.
SIGGRAPH Mobile
(2013)
Marla Schweppe
Red ball: iPads in performance.
SIGGRAPH Mobile
(2013)
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2013, Anaheim, CA, USA, July 21-25, 2013, Mobile
SIGGRAPH Mobile
(2013)
Roman Frigg
,
Thomas R. Gross
,
Stefan Mangold
Multi-channel acoustic data transmission to ad-hoc mobile phone arrays.
SIGGRAPH Mobile
(2013)
Junming Jimmy Peng
Enhancement to mobile products visualization.
SIGGRAPH Mobile
(2013)
Ryo Oshima
,
Yasuaki Kakehi
ourcam: on-site programming environment for digital photography.
SIGGRAPH Mobile
(2013)
Jan Hermes
,
Andrea Weidlich
Reliable product visualisation on mobile devices.
SIGGRAPH Mobile
(2013)
Gil Irizarry
Graphics on the go.
SIGGRAPH Mobile
(2013)
Yun-Ta Tsai
,
Orazio Gallo
,
David Pajak
,
Kari Pulli
Mobile visual computing in C++ on Android.
SIGGRAPH Mobile
(2013)
Alexis Polanco Jr.
,
Danielle Esmaya
,
Nathaniel Martin
,
Bradley Chun
,
Mateuz Mrowiec
,
Joseph Hewitt
Social reform through mobile gaming (seed.genesis).
SIGGRAPH Mobile
(2013)
Jean Cheng
,
Aaron Kline
A portable exploratorium: hands-on learning on the iPad.
SIGGRAPH Mobile
(2013)
Mark Skwarek
CreatAR: augmented reality app.
SIGGRAPH Mobile
(2013)
Andrew Garrard
Moving to mobile graphics and GPGPU: forget everything you know.
SIGGRAPH Mobile
(2013)
David Blythe
,
Eric Demers
,
Barthold Lichtenbelt
,
James McCombe
,
Anand Shimpi
,
Dave Shreiner
New directions and developments in mobile GPU design.
SIGGRAPH Mobile
(2013)
Ashraf Samy Hegab
Create games in real-time across multiple devices.
SIGGRAPH Mobile
(2013)
Adrian Bucur
OpenCL - OpenGL ES interop: processing live video streams on a mobile device - case study.
SIGGRAPH Mobile
(2013)
Gil Irizarry
Make mobile apps quickly.
SIGGRAPH Mobile
(2013)
Jacquelyn Martino
,
Rachel K. E. Bellamy
,
Paul Matchen
,
Harold L. Ossher
,
John T. Richards
,
Calvin Swart
Sketching data: lessons learned from a formative user evaluation.
SIGGRAPH Mobile
(2013)
2012
International Conference on Computer Graphics and Interactive Techniques, SIGGRAPH 2012, Los Angeles, California, USA, August 5-9, 2012, Mobile
SIGGRAPH Mobile
(2012)
Thomas J. Olson
Saving the planet, one handset at a time: designing low-power, low-bandwidth GPUs.
SIGGRAPH Mobile
(2012)
Sam Martin
,
Matt Wash
Advancing dynamic lighting on mobile.
SIGGRAPH Mobile
(2012)
Karthik Hariharakrishnan
Novel approaches for GPU performance analysis.
SIGGRAPH Mobile
(2012)
Renaldas Zioma
,
Aras Pranckevicius
Unity: iOS and Android: cross platform challenges and solutions.
SIGGRAPH Mobile
(2012)
Frederik Wiehr
,
Vidya Setlur
,
Alark Joshi
Auto(mobile): mobile visual interfaces for the road.
SIGGRAPH Mobile
(2012)
Kim Baumann Larsen
,
Tuck Siver
,
David Jones
Mobile augmented reality in advertising: the TineMelk AR app - a case study.
SIGGRAPH Mobile
(2012)