Challenges with high quality mobile graphics.
Sam MartinMarius BjørgeSandeep KakarlapudiJan-Harald FredriksenPublished in: SIGGRAPH Mobile (2013)
Keyphrases
- high quality
- mobile devices
- lessons learned
- ground truth
- mobile phone
- real world
- computer vision
- multimedia
- highly accurate
- low quality
- mobile environments
- computer graphics
- user interface
- case study
- database
- mobile communication
- handheld devices
- mobile networks
- mobile commerce
- key issues
- computing environments
- mobile learning
- quality of service
- image quality
- data sets