Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States.
Douglas B. ClarkBrian C. NelsonHsin-Yi ChangMario Martinez-GarzaKent SlackCynthia M. D'AngeloPublished in: Comput. Educ. (2011)
Keyphrases
- united states
- digital games
- learning process
- secondary school
- learning algorithm
- learning systems
- learning environment
- learning analytics
- computer programming
- college students
- problem based learning
- computer science education
- learning styles
- south korea
- affective states
- united kingdom
- e learning
- subject matter
- keynote address
- game based learning
- mobile learning
- online learning
- hong kong
- teaching materials
- student learning
- high school
- teaching methods
- higher education
- learning experience
- learning activities
- collaborative learning
- reinforcement learning
- case study