Mesh Animation Compression using Skinning and Multi-chart Displacement Texture.
Andrej FúsekAdam RiecickýMartin StuchlíkMartin MadarasPublished in: VISIGRAPP (1: GRAPP) (2021)
Keyphrases
- hyperspectral image compression
- image compression
- texture classification
- gray level
- compression algorithm
- texture information
- motion capture
- feature extraction
- data structure
- optical flow
- texture mapping
- texture synthesis
- compression scheme
- texture analysis
- computer graphics
- gabor filters
- data compression
- real scenes
- image regions
- view dependent
- texture model