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Gamification in MOOCs to enhance users' goal achievement.
Alessandra Antonaci
Roland Klemke
Christian M. Stracke
Marcus Specht
Published in:
EDUCON (2017)
Keyphrases
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user experience
user interface
user studies
end users
user interaction
user requirements
information access
recommender systems
novice users
information overload
information seeking
user goals
multiple users
user centric
user feedback
digital libraries
daily life
context aware
social media
mobile devices