Mirror-Based Robotic Therapy for Ankle Recovery with a Serious Game: A Case Study with a Neurological Patient.
Angie PinoDaniel Gomez-VargasAndrea GarzónFlavio RobertiRicardo O. CarelliMarcela C. MúneraCarlos A. CifuentesPublished in: ICORR (2022)
Keyphrases
- serious games
- clinical trials
- therapy planning
- medical devices
- virtual environment
- game engine
- disease progression
- spinal cord injury
- acute myocardial infarction
- video games
- game play
- case study
- robotic systems
- medical doctors
- clinical data
- educational games
- game design
- learning processes
- game development
- computer games
- learning scenarios
- patient specific
- design principles
- patient data
- mobile robot
- intensive care unit
- medical data
- communication skills
- real world
- digital games
- learning activities
- object oriented