Effects of a Memory-Engaging Secondary Task in a Virtual Setting for Stimulating the Embodiment of an Artificial Upper Limb.
Andrea LucaroniAndrea BottinoFabrizio LambertiGiulia MarianiAndrea MarinelliNicoló BoccardoEmanuele GruppioniLorenzo De MichieliMatteo LaffranchiGiacinto BarresiPublished in: ARSO (2024)
Keyphrases
- artificial systems
- memory usage
- virtual environment
- augmented reality
- memory space
- virtual reality
- memory size
- virtual world
- memory requirements
- immersive environments
- real time
- low memory
- memory management
- limited memory
- random access
- computing power
- main memory
- three dimensional
- case study
- artificial intelligence
- machine learning
- real world