One Apollonius Circle is enough for many pursuit-evasion games.
Michael R. DorothyDipankar MaityDaigo ShishikaAlexander Von MollPublished in: Autom. (2024)
Keyphrases
- pursuit evasion
- video games
- computer games
- game design
- game theory
- weighted majority
- monte carlo tree search
- game playing
- educational games
- game theoretic
- artificial intelligence
- nash equilibrium
- data sets
- cooperative game
- general game playing
- minimum bounding
- perfect information
- coalitional games
- game tree search
- game development
- nash equilibria
- online game
- game play
- serious games