Reflectance field based real-time, high-quality rendering of bidirectional texture functions.
Jan MesethGero MüllerReinhard KleinPublished in: Comput. Graph. (2004)
Keyphrases
- high quality
- real time
- high fidelity
- texture mapping
- graphics hardware
- surface orientation
- diffuse reflectance
- texture classification
- high resolution
- single image
- ray tracing
- texture information
- frame buffer
- image rendering
- texture images
- image quality
- feature extraction
- computer graphics
- textured surfaces
- vision system
- realistic rendering