Timing of learning supports in educational games can impact students' outcomes.
Seyedahmad RahimiValerie J. ShuteCurt FulwiderKatie BainbridgeRenata KubaXiaotong YangGinny SmithRyan S. BakerSidney K. D'MelloPublished in: Comput. Educ. (2022)
Keyphrases
- educational experiences
- educational games
- learning process
- educational tools
- computer programming
- educational data mining
- learning scenarios
- digital games
- mobile learning
- teachable agent
- learning tools
- children learn
- learning environment
- mobile games
- thinking skills
- learning algorithm
- student modeling
- student engagement
- undergraduate students
- high school students
- game based learning
- problem based learning
- learning analytics
- active learning
- reinforcement learning
- e learning
- blended learning
- learning games
- interactive learning environments
- student learning
- distance learning
- collaborative learning