Adaptive strategy for multi-user robotic rehabilitation games.
Glauco A. P. CaurinAdriano A. G. SiqueiraKleber O. AndradeRicardo C. JoaquimHermano Igo KrebsPublished in: EMBC (2011)
Keyphrases
- object oriented
- multi user
- virtual environment
- adaptive strategies
- virtual world
- augmented reality
- multi granularity
- multiple users
- user interface
- game ai
- virtual reality
- single user
- multi touch
- multiple access
- mixed strategy
- software engineering
- leader follower
- game theory
- human computer interaction
- nash equilibrium
- nash equilibria
- video games
- computer games
- image processing
- evaluation function
- two player games
- mobile robot
- brain injury