3D object tracking with a high-resolution GPU based real-time stereo.
Ratheesh KalarotGeorgy L. Gimel'farbJohn MorrisPublished in: IVCNZ (2012)
Keyphrases
- d objects
- real time stereo
- graphics hardware
- texture mapping
- high resolution
- real time
- viewpoint
- multi view
- low resolution
- pose estimation
- d mesh
- range data
- object recognition
- view synthesis
- stereo images
- three dimensional
- particle filter
- super resolution
- multiple views
- object tracking
- shape descriptors
- depth map
- field of view
- high quality
- object classes
- mean shift
- surface patches
- appearance model
- computer graphics
- image processing
- control points
- optical flow