Designing controllers for physics-based characters with motion networks.
Robert BackmanMarcelo KallmannPublished in: Comput. Animat. Virtual Worlds (2013)
Keyphrases
- motion analysis
- image sequences
- human motion
- motion estimation
- space time
- control system
- image formation
- camera motion
- motion model
- social networks
- motion field
- motion detection
- spatial and temporal
- motion patterns
- reinforcement learning
- motion planning
- visual perception
- motion tracking
- computer networks
- motion segmentation
- spatio temporal
- moving objects
- motion parameters
- real time
- network analysis
- deformable models
- human computer interaction
- feature points
- network design
- object motion
- control loop