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Three Steps to Make Shape from Shading Work Consistently on Real Scenes.
Holger Lange
Published in:
Three-Dimensional Image Capture and Applications (1999)
Keyphrases
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shape from shading
real scenes
surface normals
light source
single image
augmented reality
depth map
photometric stereo
provably convergent
geometric information
surface orientation
surface geometry
stereo pair
scene geometry
human computer interaction
viewpoint
point cloud