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Simplified and tessellated mesh for realtime high quality rendering.
Yazhen Yuan
Rui Wang
Jin Huang
Yanming Jia
Hujun Bao
Published in:
Comput. Graph. (2016)
Keyphrases
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triangular mesh
high quality
real time
d mesh
point cloud
range images
high fidelity
surface reconstruction
graphics hardware
painterly rendering
smooth surfaces
image quality
real objects
view dependent
super resolution
video objects
viewpoint
depth map
range data
d objects