Opening up the gamification black box: effects of students' personality traits and perception of game elements on their engaged behaviors in a gamified course.
Mouna DendenAhmed TliliSoheil SalhaMourad AbedPublished in: Technol. Knowl. Learn. (2024)
Keyphrases
- black box
- personality traits
- game mechanics
- learning styles
- serious games
- affective states
- game design
- game play
- learning experience
- individual differences
- video games
- black boxes
- learning outcomes
- white box
- computer games
- test cases
- e learning
- human behavior
- intelligent tutoring systems
- learning environment
- collaborative learning
- personality types
- multi party
- learning process
- integration testing
- educational games
- student model
- virtual environment
- open source
- database systems
- databases