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Estimation of few light sources from environment maps for fast realistic rendering.
Naveen Dachuri
Seung Man Kim
Kwan-Heng Lee
Published in:
ICAT (2005)
Keyphrases
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light source
realistic rendering
photometric stereo
single image
shape from shading
object surface
lighting conditions
surface normals
specular surfaces
illumination conditions
computer graphics
structured light
cast shadows
viewpoint
d scene
image sequences
real objects