Using sensing technologies to explain children's self-representation in motion-based educational games.
Serena Lee-CulturaKshitij SharmaSofia PapavlasopoulouSymeon RetalisMichail N. GiannakosPublished in: IDC (2020)
Keyphrases
- educational games
- video games
- children learn
- computer games
- game design
- learning tools
- online game
- game based learning
- space time
- simulation game
- motion analysis
- game play
- optical flow
- configuration space
- perceptual information
- camera motion
- motion estimation
- student modeling
- game engine
- conducted an empirical study
- educational tools
- recognizing human actions
- teachable agent
- information systems
- game development
- human factors
- motion model
- action recognition
- learning process
- metadata