Unobtrusive monitoring of learners' game interactions to identify their dyslexia level.
Ahmed TliliRoua NajjarFathi EssalmiMohamed JemniMaiga ChangRonghuai HuangTing-Wen ChangPublished in: ICALT (2020)
Keyphrases
- game based learning
- video games
- game theory
- learning games
- higher level
- e learning
- learning environment
- learning systems
- ambient intelligence
- real time
- computer games
- game design
- learning process
- learning objectives
- game playing
- serious games
- learning community
- monitoring system
- learning strategies
- virtual world
- learning activities
- multi agent systems
- online game
- digital games