A human-interactive robotic program for middle school STEM education.
Lauren KnopSaeedeh ZiaeefardGuilherme Aramizo RibeiroBrian R. PageEvandro M. FicanhaMichele H. MillerMo RastgaarNina MahmoudianPublished in: FIE (2017)
Keyphrases
- middle school
- science education
- high school students
- mathematics education
- high school
- science students
- thinking skills
- middle school students
- video games
- science learning
- instructional practices
- computer technology
- distance learning
- e learning
- pilot study
- distance education
- science classroom
- higher education
- learning environment
- serious games
- learning opportunities