Toward Virtual Sports with High Speed Motion.
Tetsuya MorizonoSadao KawamuraPublished in: ISER (1997)
Keyphrases
- high speed
- motion model
- virtual environment
- low power
- motion analysis
- space time
- virtual reality
- human motion
- motion field
- camera motion
- image sequences
- motion tracking
- virtual world
- optical flow
- moving objects
- object motion
- motion capture
- image motion
- position and orientation
- visual cues
- reference frame
- motion segmentation
- motion planning
- real time
- spatial and temporal
- augmented reality
- motion estimation
- humanoid robot
- motion detection
- dynamic scenes
- frame rate
- optic flow
- visual perception
- particle filter
- static images
- high speed networks