Designing a Mobile Learning Game to Investigate the Impact of Role-Playing on Helping Behaviour.
Birgit SchmitzStefaan TernierMarco KalzRoland KlemkeMarcus SpechtPublished in: EC-TEL (2013)
Keyphrases
- informal learning
- role playing
- mobile learning
- m learning
- mobile technologies
- mobile devices
- language learning
- learning activities
- learning tools
- mobile phone
- learning experience
- higher education
- learning technologies
- university students
- ubiquitous learning
- game based learning
- learning in higher education
- learning content
- e learning
- learning games
- situated learning
- mobile games
- handheld devices
- user interface design
- mobile users
- context aware mobile learning
- emerging technologies
- mobile applications
- learning process
- machine learning
- database
- video games
- learning systems
- case study
- mobile learning environment
- databases