High-Quality Surface Splatting on Today's GPUs.
Mario BotschAlexander HornungMatthias ZwickerLeif KobbeltPublished in: PBG (2005)
Keyphrases
- high quality
- graphics hardware
- three dimensional
- depth map
- image based rendering
- volume rendering
- low quality
- d objects
- texture mapping
- image quality
- object surface
- computational power
- surface reconstruction
- range data
- surface fitting
- higher quality
- highly accurate
- real time
- parallel processing
- smooth surfaces
- parallel algorithm
- image reconstruction
- input image
- ground truth
- computer vision