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Discouraging Gaming the System Through Interventions of an Animated Pedagogical Agent.
Thiago Marquez Nunes
Ig Ibert Bittencourt
Seiji Isotani
Patrícia Augustin Jaques
Published in:
EC-TEL (2016)
Keyphrases
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computer games
virtual environment
educational games
pedagogical agents
computer literacy
digital games
neural network
learning environment
real time
search engine
social networks
information systems
multimedia
case study
video sequences
video games