Edge-preserving texture filtering for real-time rendering.
Yuan-Chung LeeChein-Wei JenPublished in: Vis. Comput. (2003)
Keyphrases
- edge preserving
- real time rendering
- bilateral filter
- smoothing filter
- image restoration
- noise reduction
- computer graphics
- texture synthesis
- anisotropic diffusion
- image based rendering
- least squares
- texture classification
- texture images
- frame rate
- image synthesis
- texture features
- texture analysis
- gpu implementation
- gray level
- image processing
- maximum a posteriori
- median filter
- edge detection