Design a Dashboard for Secondary School Learners to Support Mastery Learning in a Gamified Learning Environment.
Xinying HouTomohiro NagashimaVincent AlevenPublished in: EC-TEL (2022)
Keyphrases
- secondary school
- learning environment
- collaborative learning environment
- learning process
- interactive learning environments
- learning systems
- cognitive tools
- intelligent learning environments
- learning spaces
- learning goals
- facilitate learning
- learning scenarios
- learner centred
- digital games
- learning processes
- collaborative learning
- cognitive apprenticeship
- learning outcomes
- e learning
- lifelong learning
- learning opportunities
- technology enhanced learning
- hong kong
- learning algorithm
- learning activities
- learning content
- case study
- learning community
- online learning environment
- mobile learning
- online learning
- learning experience
- active participation
- virtual learning environments
- design principles
- pedagogical agents
- learning analytics
- learning styles
- game based learning
- inquiry based learning
- user interface
- computer based learning environments
- higher education
- learning materials