Computational thinking and robotics in education.
Francisco José García-PeñalvoMiguel Á. CondeJosé GonçalvesJosé LimaPublished in: TEEM (2019)
Keyphrases
- computational thinking
- grade level
- e learning
- game design
- learning materials
- artificial intelligence
- serious games
- distance education
- web based learning
- information and communication technologies
- learning tools
- hong kong
- higher education
- mobile learning
- virtual learning environments
- machine intelligence
- technology enhanced learning