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Surface EMG vs. High-Density EMG: Tradeoff Between Performance and Usability for Head Orientation Prediction in VR Application.

Tommy SugiartoChun-Lung HsuChi-Tien SunWei-Chun HsuShu-Hao YeKuan-Ting Lu
Published in: IEEE Access (2021)
Keyphrases
  • power consumption
  • high density
  • data center
  • emg signals
  • three dimensional
  • thin film
  • low density
  • virtual reality
  • surface reconstruction
  • real time
  • viewpoint
  • head orientation
  • d objects
  • human body
  • eye tracking
  • range data