Effects of Tangible Rewards on Student Learning Performance, Knowledge Construction, and Perception in Fully Online Gamified Learning.
Shurui BaiDonn Emmanuel GondaKhe Foon HewPublished in: TALE (2021)
Keyphrases
- student learning
- knowledge construction
- collaborative learning
- meaningful learning
- online learning
- learning process
- reinforcement learning
- learning systems
- content analysis
- instructional strategies
- learning tools
- learning algorithm
- learning sciences
- active learning
- science learning
- student perceptions
- e learning
- learning scenarios
- learning tasks
- knowledge transfer
- multimedia