Approximation of Loop Subdivision Surfaces for Fast Rendering.
Guiqing LiCanjiang RenJiahua ZhangWeiyin MaPublished in: IEEE Trans. Vis. Comput. Graph. (2011)
Keyphrases
- implicit surfaces
- subdivision scheme
- ray tracing
- surface reconstruction
- three dimensional
- range data
- optimization process
- computer graphics
- real time
- point cloud
- range images
- high fidelity
- feedback loop
- surface model
- real time rendering
- viewpoint
- volume rendering
- approximation methods
- continuous functions
- approximation error
- d scene
- control points
- approximation algorithms
- closed form