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Get Gamification of MOOC right!
Alessandra Antonaci
Roland Klemke
Karel Kreijns
Marcus Specht
Published in:
Int. J. Serious Games (2018)
Keyphrases
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user experience
online course
student engagement
serious games
game design
game mechanics
information systems
virtual environment
distance learning
user interaction
online learning
learning theory
m learning
database systems
high level
decision trees
artificial intelligence