Improving instruction and sexual health literacy with serious games and gamification interventions: an outlook to students' learning outcomes and gender differences.
Hussein HarunaZamzami ZainuddinKingsley OkoyeRobin R. MelleckerXiao HuSamuel Kai Wah ChuSamira HosseiniPublished in: Interact. Learn. Environ. (2023)
Keyphrases
- serious games
- students learning
- game based learning
- gender differences
- digital games
- game design
- virtual environment
- game play
- educational games
- video games
- attitudes toward
- learning platform
- learning processes
- learning outcomes
- computer games
- language learning
- learning scenarios
- grade students
- design principles
- science education
- student learning
- high school
- statistically significant
- job satisfaction
- collaborative learning
- foreign language
- virtual world