Deforming NURBS Surfaces to Target Curves for Immersive VR Sketching.
Junghoon KwonJeongin LeeHarksu KimGilsoo JangYoung-Ho ChaiPublished in: IEICE Trans. Inf. Syst. (2010)
Keyphrases
- virtual reality
- virtual environment
- b spline
- virtual world
- three dimensional
- computer graphics
- implicit polynomial
- virtual space
- space curves
- planar curves
- free form
- virtual reality environments
- spline curve
- multi user
- critical points
- deformable models
- arbitrary topology
- curve fitting
- smooth curves
- augmented reality
- photorealistic
- learning environment
- closed curves
- texture mapping
- computer vision
- endpoints
- geodesic paths
- surface properties
- virtual reality technology
- geometric modeling
- principal curves
- virtual humans
- differential geometry
- digital curves
- smooth surfaces
- medial axis
- mixed reality
- control points
- surface reconstruction
- shape from shading
- human computer interaction
- dimensional vector
- multi view
- image processing