Massively Parallel Identification of Intersection Points for GPGPU Ray Tracing.
Alexandre Solon NeryNadia NedjahFelipe M. G. FrançaLech JózwiakPublished in: ICA3PP (2) (2011)
Keyphrases
- massively parallel
- ray tracing
- intersection points
- image synthesis
- graphics processing units
- high performance computing
- fine grained
- parallel computing
- straight line
- photorealistic
- computationally intensive
- graphics hardware
- line segments
- parallel machines
- texture mapping
- real time
- computer graphics
- image processing