The Use of Game Design, Social Learning Networks, and Everyday Expertise to Engage Youth with Contemporary Science.
Philip BellLeah A. BrickerKatie Van HorneTheresa HorstmanNichole PinkardPublished in: ICLS (2012)
Keyphrases
- game design
- social learning
- social dimensions
- learning community
- video games
- social interaction
- individual learning
- middle school
- computer games
- learning games
- educational games
- game based learning
- subject matter
- computational models
- social networks
- design process
- learning process
- computational thinking
- knowledge sharing
- serious games
- learning analytics
- software development
- object oriented
- social media
- artificial intelligence