Educational experience of collaborative work with mobile devices in primary education.
Ana Iglesias RodríguezBlanca García-RiazaMaría Cruz Sánchez GómezFrancisco Blanco RubioPublished in: TEEM (2015)
Keyphrases
- mobile devices
- mobile learning
- mobile games
- educational technology
- web based learning
- educational settings
- games based learning
- e learning
- distance education
- digital games
- mobile technologies
- interactive learning
- role play
- educational resources
- lifelong learning
- educational data mining
- learning technologies
- innovative ways
- mobile phone
- formal education
- educational experiences
- learning games
- educational institutions
- m learning
- advanced learning technologies
- computer skills
- learning community
- collaborative learning
- educational practices
- game based learning
- personal experiences
- european higher education
- computer supported collaborative learning
- educational process
- educational systems
- engineering education
- classroom teaching
- role playing game
- school education
- educational environment
- mobile applications
- learning analytics
- blended learning
- distance learning
- computer games
- educational software
- mathematics education
- educational activities
- teacher education
- secondary education
- learning sciences
- smart phones
- context aware
- learning activities
- multimedia
- technology integration
- project based learning
- computer science education
- serious games
- language learning
- educational materials
- special education
- multiple intelligences
- mobile users
- learning experience
- higher education
- technology enhanced learning
- computer technology
- hong kong
- professional development
- user experience
- primary school
- teacher training
- attitudes toward