GAMIFY-SN: A Meta-model for Planning and Deploying Gamification Concepts Within Social Networks - A Case Study.
Armando Maciel TodaRicardo Melo Casseb do CarmoAlan Pedro da SilvaSeiji IsotaniPublished in: WorldCIST (2) (2018)
Keyphrases
- metamodel
- social networks
- modeling language
- reference model
- life cycle
- development process
- software systems
- black box
- case study
- meta learning
- data model
- social network analysis
- uml profile
- transformation rules
- model driven
- design patterns
- social networking
- online social networks
- social media
- heuristic search
- goal oriented
- planning problems
- model driven architecture
- databases