Multi-Level Texture Caching for 3D Graphics Hardware.
Michael CoxNarendra BhandariMichael ShantzPublished in: ISCA (1998)
Keyphrases
- low cost
- real time
- hardware and software
- texture information
- texture analysis
- texture segmentation
- texture features
- virtual reality
- feature extraction
- texture classification
- prefetching
- texture synthesis
- early vision
- query processing
- embedded systems
- image processing
- texture mapping
- texture images
- hardware implementation
- computing power
- massively parallel
- web caching
- hardware architecture
- texture descriptors
- image texture
- circuit design
- access patterns
- computing systems
- personal computer
- gabor filters
- gray level
- computer systems
- website
- computer vision