A Connectionist Architecture for Learning to Play a Simulated Brio Labyrinth Game.
Larbi AbdenebaouiElsa Andrea KirchnerYohannes KassahunFrank KirchnerPublished in: KI (2007)
Keyphrases
- learning process
- learning algorithm
- reinforcement learning
- prior knowledge
- learning systems
- learning tasks
- computer games
- learning scenarios
- digital games
- games played
- card game
- role play
- board game
- stochastic games
- imperfect information
- inductive inference
- learning analytics
- online learning
- supervised learning
- active learning
- multi agent
- decision trees