Fast indirect illumination using two virtual spherical gaussian lights.
Yusuke TokuyoshiPublished in: SIGGRAPH Asia Posters (2015)
Keyphrases
- lighting conditions
- virtual environment
- virtual reality
- augmented reality
- virtual world
- maximum likelihood
- single image
- illumination conditions
- three dimensional
- imaging conditions
- varying illumination
- spherical harmonics
- illumination invariant
- neural network
- human faces
- partial occlusion
- gaussian distribution
- unit sphere
- illumination correction
- color constancy
- density function
- photometric stereo
- light source
- gaussian mixture model
- multiscale
- image processing