Behavior generation for interactive virtual humans using context-dependent interaction meshes and automated constraint extraction.
David VogtBen LorenzSteve GrehlBernhard JungPublished in: Comput. Animat. Virtual Worlds (2015)
Keyphrases
- context dependent
- virtual humans
- face to face interaction
- virtual characters
- virtual reality
- virtual environment
- semantic level
- virtual world
- dialogue management
- social skills
- computer graphics
- embodied agents
- context free
- user interaction
- low level
- virtual training
- visual feedback
- multi party
- human emotion
- natural language
- motion capture
- high level
- agent model
- hand held
- social interaction
- information extraction
- computer mediated communication
- autonomous agents
- three dimensional
- online discussion
- computer vision
- image sequences