The Impact of a Mobile Augmented Reality Game: Changing Students' Perceptions of the Complexity of Socioscientific Reasoning.
Hsin-Yi ChangYuan-Tse YuHsin-Kai WuYing-Shao HsuPublished in: ICALT (2016)
Keyphrases
- student attitudes
- mobile augmented reality
- student learning
- gender differences
- game based learning
- learning experience
- learning environment
- digital games
- attitudes toward
- e learning
- video games
- learning styles
- computer games
- learning outcomes
- augmented reality
- educational games
- learning process
- knowledge base
- serious games
- game play
- lightweight
- web services