Unification of dynamic gait generation methods via variable virtual gravity and its control performance analysis.
Fumihiko AsanoZhi Wei LuoMasaki YamakitaPublished in: IROS (2004)
Keyphrases
- significant improvement
- control strategies
- dynamic environments
- control problems
- qualitative and quantitative
- machine learning methods
- augmented reality
- virtual reality
- real time
- virtual environment
- virtual world
- empirical studies
- data mining techniques
- higher order
- pattern recognition
- computer vision
- social networks