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To solve or to observe? The case of problem-solving interactivity within child learning games.

Tereza TetourováTereza HannemannOndrej JavoraKristina VolnáVít SislerCyril Brom
Published in: J. Comput. Assist. Learn. (2020)
Keyphrases
  • learning games
  • artificial intelligence
  • augmented reality
  • learning platform
  • metadata
  • mobile learning
  • language learning
  • design patterns
  • mixed reality