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To solve or to observe? The case of problem-solving interactivity within child learning games.
Tereza Tetourová
Tereza Hannemann
Ondrej Javora
Kristina Volná
Vít Sisler
Cyril Brom
Published in:
J. Comput. Assist. Learn. (2020)
Keyphrases
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learning games
artificial intelligence
augmented reality
learning platform
metadata
mobile learning
language learning
design patterns
mixed reality