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Gamification of Physical Therapy Exercises Using Commercial Entertainment Content: A Safety and Feasibility Study.

Giulia AmosDavid RodeNicola A. MaffiulettiMario BizziniMarlene MauchChris Awai EasthopeFlorian Leander HaufeMichele XiloyannisPeter WolfRobert Riener
Published in: ICORR (2023)
Keyphrases
  • user experience
  • neural network
  • end users
  • empirical studies
  • language learning
  • multiple choice