Designing a Course for Stimulating Entrepreneurship in Higher Education through Serious Games.
Francesco BellottiRiccardo BertaAlessandro De GloriaElisa LavagninoFrancesca Maria DagninoMichela OttMargarida RomeroMireia UsartIgor S. MayerPublished in: VS-GAMES (2012)
Keyphrases
- higher education
- serious games
- virtual environment
- e learning
- learning technologies
- distance learning
- game play
- video games
- learning in higher education
- educational games
- mobile learning
- online learning
- computer games
- learning management systems
- hong kong
- design principles
- blended learning
- game design
- hybrid learning
- technology enhanced
- digital games
- vocational education
- game based learning
- learning processes
- learning scenarios
- open educational resources
- open university
- corporate training
- tertiary education
- st century
- artificial intelligence
- networked learning
- educational contexts
- reinforcement learning
- faculty members
- knowledge practices