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Weights for Computing Vertex Normals from Facet Normals.
Nelson Max
Published in:
J. Graphics, GPU, & Game Tools (1999)
Keyphrases
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surface normals
photometric stereo
surface reconstruction
objective function
point sets
light source
data mining
weighted sum
linear combination
minimum weight
surface geometry
real time
viewpoint
multiscale
three dimensional
artificial intelligence
machine learning
neural network